Showing posts with label game design. Show all posts
Showing posts with label game design. Show all posts

Wednesday, 13 October 2010

On Driving Games and the Challenge of Challenge

Driving games are, as a game genre, possibly the most exposed to providing an erroneous level of challenge to the player. When I think back on the most boring gaming experiences in my life, nearly all of them have been with driving games. The stereotypical game design of a driving game is pretty much designed for boredom rather than challenge, at least with regards to the game reward structure. Let me elaborate: